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СТАТЬЯ О ДРИФТЕ И ОНЛАЙН РЕЖИМЕ!
Drifting has also returned, though its differences are found underneath the hood. The development team started from scratch with the game's physics engine so drifting feels a fair bit different than what we saw in Carbon. Cars feel much heavier and more powerful, giving you better feedback while also not feeling like they're sliding around on ice. Scoring is still on a speed vs. angle basis rather than the types of drift maneuvers you perform, though you do get bonuses if you begin a drift with nitrous or can manage to put a long string together.
To help newcomers with drifting, there will be multiple levels of assists for these race types. On the most basic level, all you need to do is steer and play with the gas while drifting. Correctional assists will keep your car from spinning out too much, though also limit how far sideways you can push your car. When you start taking these assists away, you'll be able to play with the clutch for more maneuverability and be able to get your car sliding at insane angles, though this'll obviously take much more skill behind the wheel.
Additionally there is new information about the onlinemode in Need for Speed ProStreet:
Another cool element that we learned about today relates to the online play. You can set up a series of events for your friends to compete in, though they needn't play at the same time. Up to seven events can be queued, like two drift events and a couple standard races or what have you, and then after you save and upload the entire event others can go in and play them at will. The leaderboard for your event will be updated in realtime, so if you're in the game you'll get notified if someone bests your score as it happens. EA is planning on hosting their own events, with the hopes that prizes and such will be given out for the best racers.
It's not sure, whether this event series can be really used for a tournament system, but if so, every player can create their own tournaments or rankings without needing an external league system. This could have an impact on the e-sports scene, but we need to know more about that.
We can expect more news about the onlinemode within the next weeks, so stay tuned.
А ЕЩЁ ВПЕЧAТЛЕНИЯ ОБ ИГРЕ НА ПЛАТФОРМЕ Wii!
The Need for Speed series is staying with street racing, but it’s taking the streets much more seriously this time around. Underground street racing? Razor Callahan? That’s kids’ stuff. ProStreet makes it official by taking some of the standard street racing events that have been in the past few NFS games and puts them in an all-new environment.
The goal of the game is to become the king of street racing, and you’ll accomplish that goal by excelling in different race disciplines, like drag racing, drift racing, grip racing, and speed challenges. You’ll travel to different events in around 14 different locations, and each event will have multiple races to take on. Racing is much more serious this time around, as your cars can be totaled. If you total too many cars at one location, you’ll have to start over.
While the 360 version of the game was shown off back at E3, and is still looking good, we were able to get a look at the Wii version of ProStreet. As you might expect, you steer the cars by holding the Wii remote sideways and tilting it side to side. Unlike Need for Speed Carbon, there won’t be any other control schemes to choose from, but to better acclimate players to the sensitivity of tilt steering, the game has three levels of assists. Family mode is the easiest of the bunch, which has the game take care of braking and some of the heavier steering jobs. But it only kicks in when you need it, so if you totally blow a turn, the game assists will kick in and keep you from flying off the side of the road. Racer-level assists are similar to family mode, but less so, giving you more manual control of the action without letting you get too far off the mark. King mode disables most of the assists and also gives you the option to disable anti-lock brakes, stability, and other car assists. King mode, giving you the highest level of control, will let you get more out of your cars, since it won’t be kicking in and braking for you.
The Wii version of ProStreet handles quite well, overall, and it also looks quite a bit better than Carbon did. While you probably won’t confuse it for the Xbox 360 version of the game up close, the Wii version already seems to have a good, smooth frame rate, and the sense of speed you’d expect to find in a modern racing game.
PS переведите кто нить! у меня времени нет...
Это сообщение отредактировал russmart - 6.09.2007 - 17:26